Files
RestEasyDiffusion/main.py
2025-07-07 21:20:45 +03:00

59 lines
2.2 KiB
Python

from flask import Flask, request, jsonify
from diffusers import DDPMScheduler, DiffusionPipeline
import torch
import base64
from io import BytesIO
from PIL import Image
app = Flask(__name__)
scheduler = DDPMScheduler.from_pretrained("stabilityai/stable-diffusion-2-1-base", subfolder="scheduler")
pipe = DiffusionPipeline.from_pretrained("stabilityai/stable-diffusion-2-1-base", scheduler=scheduler)
print("Loading UNet weights...")
ckpt_path = './models/model.bin'
try:
unet_state_dict = torch.load(ckpt_path)
pipe.unet.load_state_dict(unet_state_dict)
if torch.cuda.is_available():
pipe = pipe.to("cuda")
pipe.to(torch.float16)
print("UNet weights loaded successfully and model moved to CUDA.")
else:
print("CUDA is not available. Running on CPU (will be slow).")
pipe = pipe.to("cpu")
pipe.to(torch.float32)
except FileNotFoundError:
print(f"Error: Model not found at {ckpt_path}. Please ensure the file exists.")
exit()
except Exception as e:
print(f"An error occurred while loading UNet weights: {e}")
exit()
@app.route('/api/generate', methods=['POST'])
def generate_image():
prompt = request.json.get('prompt')
if not prompt:
return jsonify({"error": "Prompt is required in the request body."}), 400
print(f"Generating image for prompt: '{prompt}'...")
try:
image = pipe(prompt=prompt, num_inference_steps=1, guidance_scale=0, timesteps=[999]).images[0]
image = image.resize((128, 128), Image.LANCZOS)
# Convert image to base64
buffered = BytesIO()
image.save(buffered, format="JPEG") # You can choose JPEG for smaller size, but PNG is lossless
img_str = base64.b64encode(buffered.getvalue()).decode("utf-8")
return jsonify({"image": img_str})
except Exception as e:
print(f"Error during image generation: {e}")
return jsonify({"error": "An error occurred during image generation."}), 500
if __name__ == '__main__':
# Make sure to run this with 'python app.py'
# It will be accessible at http://127.0.0.1:5000/
app.run(host='127.0.0.1', port=5000, debug=True) # debug=True is good for development