from tkinter import * from PIL import ImageTk, Image import time import re import userdata import asyncio import subprocess import os import sys def resource_path(relative_path): base_path = getattr(sys, '_MEIPASS', os.path.dirname(os.path.abspath(__file__))) return os.path.join(base_path, relative_path) def save_preferences(): userdata.save_preferences({"server": server_address_field.get(), "username": username_field.get()}) save_preferences_button.config(state=DISABLED, text="Saved!") root.after(5000, lambda: save_preferences_button.config(state=NORMAL, text="Save")) def launch_exe(): # Check for valid server address (Currently only supports numerical addresses (not domains)) if not validate_server_address(server_address_field.get()): print(f"Invalid address \"{server_address_field.get()}\", please use a proper one...") server_address_field.delete(0, END) server_address_field.insert(0, userdata.default_server_address) return if not validate_username(username_field.get()): print(f"Username \"{username_field.get()}\" is too long, please use a shorter one...") username_field.delete(0, END) username_field.insert(0, userdata.default_username) return print("IP Address: " + server_address_field.get()) print("Username: " + username_field.get()) subprocess.call([ "./Battlefield 1942/Battlefield 1942/BF1942.exe", "+game", "FinnWars", "+restart", "1", "+game", "FinnWars", "+joinServer", server_address_field.get() ]) root.quit() def validate_server_address(server_address): ip_regex = r"^\d{1,3}\.\d{1,3}\.\d{1,3}\.\d{1,3}$" try: if ":" in server_address: ip, port = server_address.split(":") if not re.match(ip_regex, ip): return False if not 1 <= int(port) <= 65535: return False else: if not re.match(ip_regex, server_address): return False return True except ValueError: return False def validate_username(username): return len(username) <= 16 preferences = userdata.get_preferences() # Create the main window root = Tk() root.title("FinnWarsLauncher | Koitelinkoski (v0.0.1)") root.resizable(False, False) #width = 720 #height = 360 scaling = 1 window_width = int(720*scaling) window_height = int(360*scaling) root.geometry(str(window_width) + "x" + str(window_height)) # Background image scaled correctly image = Image.open(resource_path("assets/background.png")) resized_image = image.resize((window_width, window_height)) photo = ImageTk.PhotoImage(resized_image) background_label = Label(root, image=photo) background_label.pack(fill=BOTH, expand = YES) # Create the text fields font = ("arial", int(window_height/36)) box_width = int(window_width/24) server_address_label = Label(root, text="Server Address:", font=font, fg="black", width=box_width) server_address_field = Entry(root, font=font, width=box_width) username_label = Label(root, text="Username:", font=font, fg="black", width=box_width) username_field = Entry(root, font=font, width=box_width) if "server" in preferences: server_address_field.insert(0, preferences["server"]) else: preferences["server"] = "23.88.63.235:14572" server_address_field.insert(0, "23.88.63.235:14572") if "username" in preferences: username_field.insert(0, preferences["username"]) else: preferences["username"] = "FinnWarsLauncher" username_field.insert(0, "FinnWarsLauncher") # Create the button and link it to the print_hello function button_width = int(window_width/48) save_preferences_button = Button(root, text="Save", command=save_preferences, width=button_width) launch_game = Button(root, text="Launch", command=launch_exe, width=button_width) menu_bar = Menu(root) root.config(menu=menu_bar) file_menu = Menu(root, tearoff=0) file_menu.add_command(label="Settings") file_menu.add_command(label="Exit", command=root.quit) menu_bar.add_cascade(label="File", menu=file_menu) # Place the widgets on the window server_address_label.place(x=window_width/72, y=window_height/36) server_address_field.place(x=window_width/72, y=int(window_height/7.2)) username_label.place(x=int(window_width/1.95), y=window_height/36) username_field.place(x=int(window_width/1.95), y=int(window_height/7.2)) save_preferences_button.place(x=int(window_width/2.4), y=int(window_height/1.16)) launch_game.place(x=int(window_width/1.4), y=int(window_height/1.16)) #server_address_label.place(x=10, y=20) #server_address_field.place(x=10, y=50) #username_label.place(x=370, y=20) #username_field.place(x=370, y=50) #save_preferences_button.place(x=300, y=310) #launch_game.place(x=510, y=310) # Start the main event loop root.mainloop()